The CATEGORY tag is there to list this under Special Abilities, nothing much to say here.I followed the naming convention I found in other *abilities.lst files. Next up is the KEY keyword, followed by the internal name of the trait, allowing you to use this trait in other homebrew things, as a prerequisite for a feat, for example.It starts off with the name of the ability, "Homebrew Trait".PREMULT:1,ĭESC:You have studied the workings of PCGen and managed to claw your way into creating a homebrew trait.|PRERULE:1,DisplayFullAbility However, I'd like to provide an overview on what the above code does, and why it does that. Of course, a trait called "Homebrew Trait" is not very appealing, but again, a full explanation is absolutely beyond the scope of this answer. Your homebrew trait should now be available to choose from the list of traits. On the right side, you should now see "Pathfinder RPG for Players", as well as "My Pathfinder Campaign". In the dropdown list at the top, select Pathfinder RPG as your Game. Go To Sources -> Select Sources ( Ctrl L), and go to the Advanced tab. Once you have your ability to your liking, save the file and open up PCGen.Homebrew Trait KEY:Trait ~ Homebrew Trait CATEGORY:Special Ability TYPE: PREMULT:1, DESC:You have studied the workings of PCGen and managed to claw your way into creating a homebrew trait|PRERULE:1,DisplayFullAbility NATURALATTACKS:Claw.Piercing,*2,1d4 Under #insert your data here, add the following line Using a good text editor (Notepad++ or similar), open up my_abilities.lst. Traits are internally handled as "abilities". This is the pre-installed Homebrew Campaign Thingy, which will do just fine for this purpose. Open up /data/pathfinder/homebrew/my_homebrew. This is achieved mostly by combining an existing Combat Trait with the claw attacks granted by the Maw or Claw Tiefling Alternate Racial trait, found in /data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst and advanced_race_guide/arg_abilities_race.lst, respectively. The following is an explanation on how to add a Combat Trait called "Homebrew Trait" to the game, which adds two claw attacks dealing 1d4 points of damage. For more information about working with Homebrew files, I suggest looking into the documentation ( Help -> Documentation, F1), under the "List Files" heading (Sadly, I cannot link to specific pages of the documentation here). However, this answer is in no way comprehensive, but meant to serve as a guide on how to patch your own homebrew stuff. Load that and create your character.By looking into the inner workings of PCGen, I have manage to cobble something together that seems to do the trick. Load PCGen, you should see a "My Stuff" source on the left. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifierīONUS:SKILL|Use Magic Device|max(CHA,INT)-CHA You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifierīENEFIT:While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. PREMULT:1,ĭESC:While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. In the PCGen data folder, create a folder labeled mystuff in the Pathfinder Homebrew folder, you structure will look like thisĬreate a text file called "mystuff.pcc" in the step 1 folderĮdit "mystuff.pcc" file with Notepad (or bbedit if mac) paste the following into it CAMPAIGN:My stuffĬreate a text file called "my_abilities.lst" in the step 1 folderĮdit "my_abilities.lst" file with Notepad (or bbedit if mac) paste the following into it Pragmatic Activator Yes all of the above, plus the online documentation, which is marginally more up to date than the doc with the prog.
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